godot/scene/resources
Rémi Verschelde d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
..
default_theme Remove unnecessary zero multiplications 2023-04-08 09:31:05 -03:00
SCsub
animation.cpp
animation.h
animation_library.cpp
animation_library.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Property list changes are only notified when it did change in Curve 2023-03-15 09:51:15 +08:00
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Merge pull request #74149 from bruvzg/get_char 2023-03-16 13:07:11 +01:00
font.h [Font] Implement `get_char_from_glyph_index` function. 2023-03-01 09:29:11 +02:00
gradient.cpp Make `Gradient` resort points on `reverse` 2023-03-22 19:32:00 +01:00
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
importer_mesh.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
label_settings.cpp
label_settings.h
material.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
material.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
mesh.cpp Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
mesh.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_polygon.cpp
navigation_polygon.h
packed_scene.cpp Fix typed array export 2023-04-12 12:19:17 +02:00
packed_scene.h Fix typed array export 2023-04-12 12:19:17 +02:00
particle_process_material.cpp
particle_process_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
primitive_meshes.cpp Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug 2023-02-13 09:13:27 +01:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
resource_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp
shader.h
shader_include.cpp
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of `Shape3D.margin` to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial 2023-03-10 10:48:45 -08:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
sprite_frames.h
style_box.cpp
style_box.h
surface_tool.cpp Fix SurfaceTool crash with invalid bone/weight count 2023-02-12 14:14:03 +01:00
surface_tool.h
syntax_highlighter.cpp Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
syntax_highlighter.h Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp [RTL] Fix fill align and trim with enabled dropcap. 2023-03-30 22:23:39 +03:00
text_paragraph.h
texture.cpp Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings 2023-03-09 17:53:36 +01:00
texture.h Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings 2023-03-09 17:53:36 +01:00
theme.cpp
theme.h
tile_set.cpp Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
tile_set.h Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
video_stream.cpp
video_stream.h
visual_shader.cpp Write out render_mode even when mode is set to default in VisualShaders 2023-04-11 18:03:00 -07:00
visual_shader.h
visual_shader_nodes.cpp Fix ndc calculation for LinearSceneDepth VS node in GLES3 2023-03-14 15:05:01 +01:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h