Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Björn Feber d4dba877d2
Fix compilation with custom "GODOT_VERSION_STATUS"
2022-09-25 13:26:47 +02:00
.github Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
core Merge pull request #63109 from OverloadedOrama/fix-input-event-action 2022-09-25 11:06:38 +02:00
doc Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
drivers SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-09-23 15:21:26 +02:00
editor Merge pull request #65290 from requizm/fix/65081/cannot_set_escape 2022-09-25 11:06:18 +02:00
main Fix project manager not working in self-contained mode 2022-09-24 13:15:11 -05:00
misc SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-09-23 15:21:26 +02:00
modules Merge pull request #63224 from Rindbee/update-GDScript-cache 2022-09-25 11:28:45 +02:00
platform Merge pull request #66377 from bruvzg/macos_menu_cb_deferred 2022-09-25 08:38:10 +02:00
scene Merge pull request #66288 from bruvzg/te_fix_color 2022-09-25 11:04:14 +02:00
servers Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
tests Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
thirdparty Merge pull request #66004 from bruvzg/hb52 2022-09-18 00:43:49 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
LOGO_LICENSE.md
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-09-23 15:21:26 +02:00
gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py Fix compilation with custom "GODOT_VERSION_STATUS" 2022-09-25 13:26:47 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs