godot/servers/visual/portals
lawnjelly d4dc7c4b32 Portals - Allow more logging to be disabled
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.

This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
..
portal_defines.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_gameplay_monitor.cpp Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_gameplay_monitor.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_occlusion_culler.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_occlusion_culler.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_pvs_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_renderer.cpp Portals - Allow more logging to be disabled 2022-07-24 13:44:59 +01:00
portal_renderer.h Portals - Allow more logging to be disabled 2022-07-24 13:44:59 +01:00
portal_resources.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_resources.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_rooms_bsp.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
portal_rooms_bsp.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_tracer.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_tracer.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_types.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00