godot/SConstruct
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00

418 lines
15 KiB
Python

#!/usr/bin/env python
EnsureSConsVersion(0, 14)
import string
import os
import os.path
import glob
import sys
import methods
methods.update_version()
# scan possible build platforms
platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
global_defaults = []
for x in glob.glob("platform/*"):
if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
continue
tmppath = "./" + x
sys.path.append(tmppath)
import detect
if (os.path.exists(x + "/export/export.cpp")):
platform_exporters.append(x[9:])
if (os.path.exists(x + "/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
active_platforms.append(detect.get_name())
active_platform_ids.append(x)
if (detect.can_build()):
x = x.replace("platform/", "") # rest of world
x = x.replace("platform\\", "") # win32
platform_list += [x]
platform_opts[x] = detect.get_opts()
platform_flags[x] = detect.get_flags()
sys.path.remove(tmppath)
sys.modules.pop('detect')
module_list = methods.detect_modules()
# print "Detected Platforms: "+str(platform_list)
methods.save_active_platforms(active_platforms, active_platform_ids)
custom_tools = ['default']
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if (os.name == "posix"):
pass
elif (os.name == "nt"):
if (os.getenv("VSINSTALLDIR") == None or platform_arg == "android"):
custom_tools = ['mingw']
env_base = Environment(tools=custom_tools)
if 'TERM' in os.environ:
env_base['ENV']['TERM'] = os.environ['TERM']
env_base.AppendENVPath('PATH', os.getenv('PATH'))
env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults = global_defaults
env_base.android_maven_repos = []
env_base.android_dependencies = []
env_base.android_java_dirs = []
env_base.android_res_dirs = []
env_base.android_aidl_dirs = []
env_base.android_jni_dirs = []
env_base.android_default_config = []
env_base.android_manifest_chunk = ""
env_base.android_permission_chunk = ""
env_base.android_appattributes_chunk = ""
env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.split_drivers = False
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_dependency = methods.android_add_dependency
env_base.__class__.android_add_java_dir = methods.android_add_java_dir
env_base.__class__.android_add_res_dir = methods.android_add_res_dir
env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
env_base.__class__.android_add_default_config = methods.android_add_default_config
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
# Build options
customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
customs.append(profile + ".py")
opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default')
opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform: any in " + str(platform_list), '')
opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug')
opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes')
# Components
opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes')
opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes')
opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes')
opts.Add('xml', "XML format support for resources (yes/no)", 'yes')
# Advanced options
opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
# Thirdparty libraries
opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes')
opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes')
opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes')
opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes')
opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes')
opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes')
opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes')
# (akien) Unbundling would require work in audio_stream_speex.{cpp,h}, but since speex was
# removed in 3.0+ and this is only to preserve compatibility in 2.1, I haven't worked on it.
# Patches welcome if anyone cares :)
opts.Add('builtin_speex', "Use the builtin speex library (yes/no)", 'yes')
opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
# Environment setup
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
# add platform specific options
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o[0], o[1], o[2])
for x in module_list:
opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes")
opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help
# add default include paths
env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""
if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
if (env_base['deprecated'] != 'no'):
env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
env_base.platforms = {}
selected_platform = ""
if env_base['platform'] != "":
selected_platform = env_base['platform']
elif env_base['p'] != "":
selected_platform = env_base['p']
env_base["platform"] = selected_platform
if selected_platform in platform_list:
sys.path.append("./platform/" + selected_platform)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
if env['vsproj'] == "yes":
env.vs_incs = []
env.vs_srcs = []
def AddToVSProject(sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace('\\\\', '/')
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_incs = env.vs_incs + [basename + ".h"]
# print basename
env.AddToVSProject = AddToVSProject
env.extra_suffix = ""
if env["extra_suffix"] != '':
env.extra_suffix += '.' + env["extra_suffix"]
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
CFLAGS = env.get('CFLAGS', '')
env['CFLAGS'] = ''
env.Append(CFLAGS=string.split(str(CFLAGS)))
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
detect.configure(env)
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix = "." + selected_platform
if (env["target"] == "release"):
if (env["tools"] == "yes"):
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CCFLAGS=['-DNDEBUG'])
elif (env["target"] == "release_debug"):
if (env["tools"] == "yes"):
suffix += ".opt.tools"
else:
suffix += ".opt.debug"
else:
if (env["tools"] == "yes"):
suffix += ".tools"
else:
suffix += ".debug"
if env["arch"] != "":
suffix += "." + env["arch"]
elif (env["bits"] == "32"):
suffix += ".32"
elif (env["bits"] == "64"):
suffix += ".64"
elif (env["bits"] == "fat"):
suffix += ".fat"
suffix += env.extra_suffix
env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
sys.path.remove("./platform/" + selected_platform)
sys.modules.pop('detect')
env.module_list = []
for x in module_list:
if env['module_' + x + '_enabled'] != "yes":
continue
tmppath = "./modules/" + x
sys.path.append(tmppath)
env.current_module = x
import config
if (config.can_build(selected_platform)):
config.configure(env)
env.module_list.append(x)
sys.path.remove(tmppath)
sys.modules.pop('config')
if (env.use_ptrcall):
env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
if (env['tools'] == 'yes'):
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
if (env['disable_3d'] == 'yes'):
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
if (env['gdscript'] == 'yes'):
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
if (env['disable_advanced_gui'] == 'yes'):
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
if (env['minizip'] == 'yes'):
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
if (env['xml'] == 'yes'):
env.Append(CPPFLAGS=['-DXML_ENABLED'])
if (env['verbose'] == 'no'):
methods.no_verbose(sys, env)
Export('env')
# build subdirs, the build order is dependent on link order.
SConscript("core/SCsub")
SConscript("servers/SCsub")
SConscript("scene/SCsub")
SConscript("editor/SCsub")
SConscript("drivers/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
# Microsoft Visual Studio Project Generation
if (env['vsproj']) == "yes":
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.editor_sources)
# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
# Even then, SCons still seems to ignore it and builds with the latest MSVC...
# That said, it's not needed to be set so far but I'm leaving it here so that this comment
# has a purpose.
# env['MSVS_VERSION']='9.0'
# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
else:
print("No valid target platform selected.")
print("The following were detected:")
for x in platform_list:
print("\t" + x)
print("\nPlease run scons again with argument: platform=<string>")