.. |
doc_classes
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Merge pull request #88325 from akien-mga/texture-formats
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2024-02-17 00:23:45 +01:00 |
export
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[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
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2024-03-15 11:41:48 +02:00 |
README.md
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
SCsub
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[NativeMenu] Implement native popup menu support on Windows.
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2024-03-13 10:51:38 +02:00 |
console_wrapper_windows.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
crash_handler_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
crash_handler_windows.h
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Windows: Remove `MSVC` define redundant with `_MSC_VER`
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2023-09-26 11:11:45 +02:00 |
detect.py
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Merge pull request #89159 from Repiteo/suppress-msvc-false-default
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2024-03-05 09:56:15 +01:00 |
display_server_windows.cpp
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
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2024-03-20 13:47:42 +01:00 |
display_server_windows.h
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[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
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2024-03-15 22:46:47 +02:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
gl_manager_windows_native.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
godot.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot.natvis
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Fix natvis after CowData 64-bit changes
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2024-02-01 13:40:06 -08:00 |
godot_console.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot_res.rc
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Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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Remove now unused `year` member from `version.py`
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2024-01-25 15:08:34 +01:00 |
godot_windows.cpp
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Refactor OS exit code to be `EXIT_SUCCESS` by default
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2024-03-08 23:31:24 +01:00 |
joypad_windows.cpp
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Update joypad_windows.cpp
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2023-09-28 18:24:08 -07:00 |
joypad_windows.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
native_menu_windows.cpp
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[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
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2024-03-15 22:46:47 +02:00 |
native_menu_windows.h
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[NativeMenu] Move files to the `display` subfolder.
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2024-03-26 10:18:08 +02:00 |
os_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
os_windows.h
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Enforce template syntax `typename` over `class`
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2024-03-07 22:39:09 -06:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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SCons: Remove `run_in_subprocess` dependency
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2024-03-11 13:20:09 -05:00 |
rendering_context_driver_vulkan_windows.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver_vulkan_windows.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
tts_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
wgl_detect_version.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |