105 lines
4.0 KiB
C++
105 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* texture_button.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEXTURE_BUTTON_H
|
|
#define TEXTURE_BUTTON_H
|
|
|
|
#include "scene/gui/base_button.h"
|
|
#include "scene/resources/bit_map.h"
|
|
class TextureButton : public BaseButton {
|
|
GDCLASS(TextureButton, BaseButton);
|
|
|
|
public:
|
|
enum StretchMode {
|
|
STRETCH_SCALE,
|
|
STRETCH_TILE,
|
|
STRETCH_KEEP,
|
|
STRETCH_KEEP_CENTERED,
|
|
STRETCH_KEEP_ASPECT,
|
|
STRETCH_KEEP_ASPECT_CENTERED,
|
|
STRETCH_KEEP_ASPECT_COVERED,
|
|
};
|
|
|
|
private:
|
|
Ref<Texture2D> normal;
|
|
Ref<Texture2D> pressed;
|
|
Ref<Texture2D> hover;
|
|
Ref<Texture2D> disabled;
|
|
Ref<Texture2D> focused;
|
|
Ref<BitMap> click_mask;
|
|
bool expand;
|
|
StretchMode stretch_mode;
|
|
|
|
Rect2 _texture_region;
|
|
Rect2 _position_rect;
|
|
bool _tile;
|
|
|
|
bool hflip;
|
|
bool vflip;
|
|
|
|
protected:
|
|
virtual Size2 get_minimum_size() const override;
|
|
virtual bool has_point(const Point2 &p_point) const override;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_normal_texture(const Ref<Texture2D> &p_normal);
|
|
void set_pressed_texture(const Ref<Texture2D> &p_pressed);
|
|
void set_hover_texture(const Ref<Texture2D> &p_hover);
|
|
void set_disabled_texture(const Ref<Texture2D> &p_disabled);
|
|
void set_focused_texture(const Ref<Texture2D> &p_focused);
|
|
void set_click_mask(const Ref<BitMap> &p_click_mask);
|
|
|
|
Ref<Texture2D> get_normal_texture() const;
|
|
Ref<Texture2D> get_pressed_texture() const;
|
|
Ref<Texture2D> get_hover_texture() const;
|
|
Ref<Texture2D> get_disabled_texture() const;
|
|
Ref<Texture2D> get_focused_texture() const;
|
|
Ref<BitMap> get_click_mask() const;
|
|
|
|
bool get_expand() const;
|
|
void set_expand(bool p_expand);
|
|
|
|
void set_stretch_mode(StretchMode p_stretch_mode);
|
|
StretchMode get_stretch_mode() const;
|
|
|
|
void set_flip_h(bool p_flip);
|
|
bool is_flipped_h() const;
|
|
|
|
void set_flip_v(bool p_flip);
|
|
bool is_flipped_v() const;
|
|
|
|
TextureButton();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureButton::StretchMode);
|
|
#endif // TEXTURE_BUTTON_H
|