godot/scene
Fabio Alessandrelli d5089c4e4e
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-31 11:14:34 +02:00
..
2d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
3d Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
animation Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-09 16:14:11 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Fixes display of programmatically created value in remote inspector 2021-05-17 13:02:57 +02:00
gui Fix Tree::get_column_at_position crash 2021-05-17 13:12:56 +02:00
main [Net] Implement String::parse_url for parsing URLs. 2021-05-31 11:14:34 +02:00
resources Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00