godot/drivers/gles3
Rémi Verschelde 8130decfe4
Merge pull request #35064 from clayjohn/rendering_crashes
Fix light and multimesh crashes
2020-01-13 09:13:18 +01:00
..
shaders Fix generation of irradiance map 2020-01-12 14:45:31 -08:00
rasterizer_canvas_gles3.cpp RasterizerCanvas: Use getornull to fetch light occluder polygon 2020-01-08 11:29:15 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
rasterizer_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp Fix light and multimesh crashes 2020-01-12 17:45:06 -08:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Fix light and multimesh crashes 2020-01-12 17:45:06 -08:00
rasterizer_storage_gles3.h Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_compiler_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00