d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
79 lines
2.9 KiB
XML
79 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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Sprite node that can use multiple textures for animation.
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</brief_description>
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<description>
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Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if an animation if currently being played.
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String" default="""">
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</argument>
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<description>
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Play the animation set in parameter. If no parameter is provided, the current animation is played.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop the current animation (does not reset the frame counter).
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</description>
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</method>
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</methods>
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<members>
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<member name="animation" type="String" setter="set_animation" getter="get_animation">
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The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
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</member>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered">
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If [code]true[/code] texture will be centered. Default value: [code]true[/code].
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
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If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
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If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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The displayed animation frame's index.
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</member>
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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The [SpriteFrames] resource containing the animation(s).
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The texture's drawing offset.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
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If [code]true[/code] the [member animation] is currently playing.
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</member>
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</members>
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<signals>
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<signal name="animation_finished">
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<description>
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Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
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</description>
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</signal>
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<signal name="frame_changed">
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<description>
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Emitted when [member frame] changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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