d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
258 lines
8.5 KiB
XML
258 lines
8.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_blend_shape">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_surface_from_arrays">
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<return type="void">
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</return>
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
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</argument>
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<argument index="1" name="arrays" type="Array">
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</argument>
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<argument index="2" name="blend_shapes" type="Array" default="[ ]">
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</argument>
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<argument index="3" name="compress_flags" type="int" default="97792">
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</argument>
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<description>
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Create a new surface ([method get_surface_count] that will become surf_idx for this.
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Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
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</description>
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</method>
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<method name="center_geometry">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_blend_shapes">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_blend_shape_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_surface_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of surfaces that the [code]ArrayMesh[/code] holds.
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</description>
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</method>
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<method name="regen_normalmaps">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="surface_get_array_index_len" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the length in indices of the index array in the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_array_len" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_blend_shape_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_format" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the format mask of the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_material" qualifiers="const">
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<return type="Material">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return a [Material] in a given surface. Surface is rendered using this material.
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</description>
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</method>
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<method name="surface_get_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_primitive_type" qualifiers="const">
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<return type="int" enum="Mesh.PrimitiveType">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the primitive type of the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_remove">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
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</description>
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</method>
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<method name="surface_set_material">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_set_name">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Set a [Material] for a given surface. Surface will be rendered using this material.
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</description>
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</method>
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<method name="surface_update_region">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="offset" type="int">
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</argument>
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<argument index="2" name="data" type="PoolByteArray">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode">
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
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</member>
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</members>
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<constants>
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<constant name="NO_INDEX_ARRAY" value="-1">
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Default value used for index_array_len when no indices are present.
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</constant>
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<constant name="ARRAY_WEIGHTS_SIZE" value="4">
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Amount of weights/bone indices per vertex (always 4).
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</constant>
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<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
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Vertex array (array of [Vector3] vertices).
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</constant>
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<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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Normal array (array of [Vector3] normals).
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</constant>
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<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
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</constant>
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<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
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Vertex array (array of [Color] colors).
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</constant>
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<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
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UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
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Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_BONES" value="6" enum="ArrayType">
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Array of bone indices, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
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Array of bone weights, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
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Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
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</constant>
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<constant name="ARRAY_MAX" value="9" enum="ArrayType">
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</constant>
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<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
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Array format will include vertices (mandatory).
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
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Array format will include normals
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
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Array format will include tangents
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
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Array format will include a color array.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
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Array format will include UVs.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
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Array format will include another set of UVs.
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</constant>
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<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
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Array format will include bone indices.
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</constant>
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
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Array format will include bone weights.
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</constant>
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<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
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Index array will be used.
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</constant>
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</constants>
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</class>
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