d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
45 lines
2.4 KiB
XML
45 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.0-stable">
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<brief_description>
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Adds a Reverb audio effect to an Audio bus.
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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</brief_description>
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<description>
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="damping" type="float" setter="set_damping" getter="get_damping">
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
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</member>
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<member name="dry" type="float" setter="set_dry" getter="get_dry">
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
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</member>
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<member name="hipass" type="float" setter="set_hpf" getter="get_hpf">
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
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</member>
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<member name="predelay_feedback" type="float" setter="set_predelay_msec" getter="get_predelay_msec">
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Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
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</member>
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<member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec">
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Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code].
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</member>
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<member name="room_size" type="float" setter="set_room_size" getter="get_room_size">
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
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</member>
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<member name="spread" type="float" setter="set_spread" getter="get_spread">
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
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</member>
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<member name="wet" type="float" setter="set_wet" getter="get_wet">
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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