d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
136 lines
5.8 KiB
XML
136 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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Plays 3D sound in 3D space
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</brief_description>
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<description>
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Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/learning/features/audio/index.html
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http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_playback_position">
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream].
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="from_position" type="float" default="0.0">
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</argument>
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<description>
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Plays the audio from the given position 'from_position', in seconds.
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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<argument index="0" name="to_position" type="float">
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</argument>
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<description>
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Sets the position from which audio will be played, in seconds.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the audio.
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</description>
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</method>
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</methods>
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<members>
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<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
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Areas in which this sound plays.
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</member>
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<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
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Dampens audio above this frequency, in Hz.
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</member>
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<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
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Amount how much the filter affects the loudness, in dB.
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</member>
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<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
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Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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</member>
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<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
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Decides in which step the Doppler effect should be calculated.
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</member>
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<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
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The angle in which the audio reaches cameras undampened.
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</member>
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<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
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If [code]true[/code] the audio should be dampened according to the direction of the sound.
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</member>
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<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
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dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
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</member>
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<member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
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Sets the absolute maximum of the soundlevel, in dB.
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
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Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
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</member>
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
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Decides if audio should pause when source is outside of 'max_distance' range.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
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Base sound level unaffected by dampening, in dB.
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</member>
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<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
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Factor for the attenuation effect.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Fires when the audio stops playing.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
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Linear dampening of loudness according to distance.
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</constant>
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<constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
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Squared dampening of loudness according to distance.
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</constant>
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<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
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Logarithmic dampening of loudness according to distance.
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</constant>
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<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
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Mix this audio in, even when it's out of range.
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</constant>
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<constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
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Pause this audio when it gets out of range.
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</constant>
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<constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
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Disables doppler tracking.
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</constant>
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<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
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Executes doppler tracking in idle step.
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</constant>
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<constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
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Executes doppler tracking in physics step.
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</constant>
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</constants>
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</class>
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