godot/doc/classes/DynamicFontData.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

23 lines
641 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DynamicFontData" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description>
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
The path to the vector font file.
</member>
</members>
<constants>
</constants>
</class>