d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
58 lines
2.0 KiB
XML
58 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScript" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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Base script that can be used to add extension functions to the editor.
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</brief_description>
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<description>
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Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
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Example script:
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[codeblock]
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tool
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extends EditorScript
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func _run():
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print("Hello from the Godot Editor!")
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[/codeblock]
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Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot [i]Output[/i] dock.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_run" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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This method is executed by the Editor when [code]File -> Run[/code] is used.
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</description>
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</method>
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<method name="add_root_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Adds [code]node[/code] as a child of the root node in the editor context.
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WARNING: The implementation of this method is currently disabled.
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</description>
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</method>
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<method name="get_editor_interface">
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<return type="EditorInterface">
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</return>
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<description>
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Returns the [EditorInterface] singleton instance.
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</description>
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</method>
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<method name="get_scene">
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<return type="Node">
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</return>
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<description>
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Returns the Editor's currently active scene.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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