d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
66 lines
3.4 KiB
XML
66 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.0-stable">
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<brief_description>
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Base node for geometry based visual instances.
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</brief_description>
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<description>
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Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
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The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
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The GeometryInstance's max LOD distance.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
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The GeometryInstance's max LOD margin.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
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The GeometryInstance's min LOD distance.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
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The GeometryInstance's min LOD margin.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
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</member>
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<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
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If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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</member>
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</members>
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<constants>
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<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
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Will not cast any shadows.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
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</constant>
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<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
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Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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Added documentation for GeometryInstance and VisualInstance
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</constant>
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<constant name="FLAG_MAX" value="1" enum="Flags">
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</constant>
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</constants>
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</class>
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