d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
26 lines
1003 B
XML
26 lines
1003 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GradientTexture" inherits="Texture" category="Core" version="3.0-stable">
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<brief_description>
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Gradient filled texture.
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</brief_description>
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<description>
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Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [method set_width]).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
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The [Gradient] that will be used to fill the texture.
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width">
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The number of color samples that will be obtained from the [Gradient].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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