d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
30 lines
1.2 KiB
XML
30 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Input event for gamepad buttons.
|
|
</brief_description>
|
|
<description>
|
|
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
|
|
Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
|
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
|
|
</member>
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
|
|
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|