d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadMotion[/code].
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</brief_description>
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<description>
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Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="axis" type="int" setter="set_axis" getter="get_axis">
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Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
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</member>
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<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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