d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
39 lines
1.4 KiB
XML
39 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for keyboard events.
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</brief_description>
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<description>
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_scancode_with_modifiers" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="echo" type="bool" setter="set_echo" getter="is_echo">
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If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
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</member>
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<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
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Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
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Key unicode identifier when relevant.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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