d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
30 lines
1.2 KiB
XML
30 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.0-stable">
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<brief_description>
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Base input event type for mouse events.
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</brief_description>
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<description>
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Stores general mouse events information.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
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Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
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</member>
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<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
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Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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