godot/doc/classes/Navigation2D.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

74 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation2D" inherits="Node2D" category="Core" version="3.0-stable">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_closest_point">
<return type="Vector2">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_owner">
<return type="Object">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_simple_path">
<return type="PoolVector2Array">
</return>
<argument index="0" name="start" type="Vector2">
</argument>
<argument index="1" name="end" type="Vector2">
</argument>
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="navpoly_add">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationPolygon">
</argument>
<argument index="1" name="xform" type="Transform2D">
</argument>
<argument index="2" name="owner" type="Object" default="null">
</argument>
<description>
</description>
</method>
<method name="navpoly_remove">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="navpoly_set_transform">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="xform" type="Transform2D">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>