d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
63 lines
3.3 KiB
XML
63 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NinePatchRect" inherits="Control" category="Core" version="3.0-stable">
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<brief_description>
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Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
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</brief_description>
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<description>
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Better known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3 by 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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Doesn't do anything at the time of writing.
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</member>
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<member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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Doesn't do anything at the time of writing.
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</member>
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<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled">
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If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code]
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</member>
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<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
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</member>
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<member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's left column.
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</member>
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<member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's right column.
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</member>
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<member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's top row.
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The node's texture resource.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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Fired when the node's texture changes.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode">
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Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code].
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</constant>
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<constant name="AXIS_STRETCH_MODE_TILE" value="1" enum="AxisStretchMode">
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Doesn't do anything at the time of writing.
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</constant>
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<constant name="AXIS_STRETCH_MODE_TILE_FIT" value="2" enum="AxisStretchMode">
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Doesn't do anything at the time of writing.
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</constant>
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</constants>
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</class>
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