d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
160 lines
5.8 KiB
XML
160 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
|
|
</brief_description>
|
|
<description>
|
|
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="apply_scale">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="ratio" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Multiplies the current scale by the 'ratio' vector.
|
|
</description>
|
|
</method>
|
|
<method name="get_angle_to" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="point" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the angle between the node and the 'point' in radians.
|
|
</description>
|
|
</method>
|
|
<method name="get_relative_transform_to_parent" qualifiers="const">
|
|
<return type="Transform2D">
|
|
</return>
|
|
<argument index="0" name="parent" type="Node">
|
|
</argument>
|
|
<description>
|
|
Returns the [Transform2D] relative to this node's parent.
|
|
</description>
|
|
</method>
|
|
<method name="global_translate">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="offset" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Adds the 'offset' vector to the node's global position.
|
|
</description>
|
|
</method>
|
|
<method name="look_at">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="point" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Rotates the node so it points towards the 'point'.
|
|
</description>
|
|
</method>
|
|
<method name="move_local_x">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="delta" type="float">
|
|
</argument>
|
|
<argument index="1" name="scaled" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement.
|
|
</description>
|
|
</method>
|
|
<method name="move_local_y">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="delta" type="float">
|
|
</argument>
|
|
<argument index="1" name="scaled" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement.
|
|
</description>
|
|
</method>
|
|
<method name="rotate">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="radians" type="float">
|
|
</argument>
|
|
<description>
|
|
Applies a rotation to the node, in radians, starting from its current rotation.
|
|
</description>
|
|
</method>
|
|
<method name="to_global" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="local_point" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Converts a local point's coordinates to global coordinates.
|
|
</description>
|
|
</method>
|
|
<method name="to_local" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="global_point" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Converts a global point's coordinates to local coordinates.
|
|
</description>
|
|
</method>
|
|
<method name="translate">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="offset" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Translates the node by the given [code]offset[/code] in local coordinates.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
|
|
Global position.
|
|
</member>
|
|
<member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation">
|
|
Global rotation in radians.
|
|
</member>
|
|
<member name="global_rotation_degrees" type="float" setter="set_global_rotation_degrees" getter="get_global_rotation_degrees">
|
|
Global rotation in degrees.
|
|
</member>
|
|
<member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale">
|
|
Global scale.
|
|
</member>
|
|
<member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform">
|
|
Global [Transform2D].
|
|
</member>
|
|
<member name="position" type="Vector2" setter="set_position" getter="get_position">
|
|
Position, relative to the node's parent.
|
|
</member>
|
|
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
|
|
Rotation in radians, relative to the node's parent.
|
|
</member>
|
|
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
|
|
Rotation in degrees, relative to the node's parent.
|
|
</member>
|
|
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
|
|
The node's scale. Unscaled value: [code](1, 1)[/code]
|
|
</member>
|
|
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
|
|
Local [Transform2D].
|
|
</member>
|
|
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative">
|
|
If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
|
|
</member>
|
|
<member name="z_index" type="int" setter="set_z_index" getter="get_z_index">
|
|
Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|