d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
37 lines
1.5 KiB
XML
37 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OmniLight" inherits="Light" category="Core" version="3.0-stable">
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<brief_description>
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OmniDirectional Light, such as a light bulb or a candle.
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</brief_description>
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<description>
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An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="omni_range" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
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</member>
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<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
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</member>
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</members>
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<constants>
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<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
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</constant>
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<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
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</constant>
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<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
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</constant>
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<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
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</constant>
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</constants>
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</class>
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