d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
23 lines
648 B
XML
23 lines
648 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.0-stable">
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<brief_description>
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Pin Joint for 2D Shapes.
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</brief_description>
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<description>
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Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="softness" type="float" setter="set_softness" getter="get_softness">
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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