d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
29 lines
790 B
XML
29 lines
790 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
|
</brief_description>
|
|
<description>
|
|
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_mesh_arrays" qualifiers="const">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The current [Material] of the primitive mesh.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|