d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
73 lines
2.0 KiB
XML
73 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourcePreloader" inherits="Node" category="Core" version="3.0-stable">
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<brief_description>
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Resource Preloader Node.
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</brief_description>
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<description>
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Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="resource" type="Resource">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_resource" qualifiers="const">
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<return type="Resource">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Return the resource given a text-id.
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</description>
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</method>
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<method name="get_resource_list" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Return the list of resources inside the preloader.
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</description>
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</method>
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<method name="has_resource" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Return true if the preloader has a given resource.
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</description>
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</method>
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<method name="remove_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove a resource from the preloader by text id.
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</description>
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</method>
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<method name="rename_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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Rename a resource inside the preloader, from a text-id to a new text-id.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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