d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
48 lines
1.3 KiB
XML
48 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShortCut" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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A shortcut for binding input.
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</brief_description>
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<description>
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A shortcut for binding input.
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Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_as_text" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the Shortcut's [InputEvent] as a [String].
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</description>
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</method>
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<method name="is_shortcut" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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Returns [code]true[/code] if the Shortcut's [InputEvent] equals [code]event[/code].
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</description>
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</method>
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<method name="is_valid" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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If [code]true[/code] this Shortcut is valid.
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</description>
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</method>
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</methods>
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<members>
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<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
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The Shortcut's [InputEvent].
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Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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