d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
53 lines
1.7 KiB
XML
53 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TCP_Server" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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TCP Server.
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</brief_description>
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<description>
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TCP Server class. Listens to connections on a port and returns a [StreamPeerTCP] when got a connection.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="is_connection_available" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if a connection is available for taking.
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</description>
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</method>
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<method name="listen">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="bind_address" type="String" default=""*"">
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</argument>
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<description>
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Listen on the "port" binding to "bind_address".
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If "bind_address" is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6).
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If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type.
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If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop listening.
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</description>
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</method>
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<method name="take_connection">
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<return type="StreamPeerTCP">
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</return>
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<description>
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If a connection is available, return a StreamPeerTCP with the connection/
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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