d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
302 lines
11 KiB
XML
302 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileMap" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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Node for 2D tile-based maps.
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</brief_description>
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<description>
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Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear all cells.
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</description>
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</method>
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<method name="get_cell" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return the tile index of the referenced cell.
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</description>
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</method>
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<method name="get_cellv" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<description>
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Return the tile index of the cell referenced by a Vector2.
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</description>
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</method>
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<method name="get_collision_layer_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
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</description>
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</method>
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<method name="get_used_cells_by_id" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_used_rect">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="is_cell_transposed" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
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</description>
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</method>
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<method name="is_cell_x_flipped" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return whether the referenced cell is flipped over the X axis.
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</description>
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</method>
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<method name="is_cell_y_flipped" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return whether the referenced cell is flipped over the Y axis.
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="map_position" type="Vector2">
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</argument>
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<argument index="1" name="ignore_half_ofs" type="bool" default="false">
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</argument>
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<description>
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Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
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Optionally, the tilemap's potential half offset can be ignored.
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</description>
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</method>
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<method name="set_cell">
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<return type="void">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="tile" type="int">
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</argument>
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<argument index="3" name="flip_x" type="bool" default="false">
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</argument>
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<argument index="4" name="flip_y" type="bool" default="false">
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</argument>
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<argument index="5" name="transpose" type="bool" default="false">
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</argument>
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<argument index="6" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Set the tile index for the cell referenced by its grid-based X and Y coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates.
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</description>
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</method>
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<method name="set_cellv">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="tile" type="int">
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</argument>
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<argument index="2" name="flip_x" type="bool" default="false">
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</argument>
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<argument index="3" name="flip_y" type="bool" default="false">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<description>
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Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y axes or transposed.
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</description>
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</method>
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<method name="set_collision_layer_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="update_bitmask_area">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<description>
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Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates.
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</description>
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</method>
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<method name="update_bitmask_region">
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<return type="void">
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</return>
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<argument index="0" name="start" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).
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Calling with invalid (or missing) parameters applies autotiling rules for the entire TileMap.
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="world_position" type="Vector2">
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</argument>
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<description>
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Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument.
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv">
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</member>
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<member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform">
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The custom [Transform2D] to be applied to the TileMap's cells.
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</member>
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<member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset">
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Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED.
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</member>
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<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size">
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The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
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</member>
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<member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size">
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The TileMap's cell size.
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</member>
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<member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin">
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Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
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</member>
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<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
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If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
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</member>
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<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
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Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
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</member>
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<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
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Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1.
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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The collision layer(s) for all colliders in the TileMap.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
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The collision mask(s) for all colliders in the TileMap.
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</member>
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<member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic">
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If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code].
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</member>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
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The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
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</member>
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<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
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The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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The assigned [TileSet].
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</member>
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</members>
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<signals>
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<signal name="settings_changed">
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<description>
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Emitted when a tilemap setting has changed.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="INVALID_CELL" value="-1">
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Returned when a cell doesn't exist.
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</constant>
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<constant name="MODE_SQUARE" value="0" enum="Mode">
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Orthogonal orientation mode.
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</constant>
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<constant name="MODE_ISOMETRIC" value="1" enum="Mode">
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Isometric orientation mode.
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</constant>
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<constant name="MODE_CUSTOM" value="2" enum="Mode">
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Custom orientation mode.
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</constant>
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<constant name="HALF_OFFSET_X" value="0" enum="HalfOffset">
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Half offset on the X coordinate.
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</constant>
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<constant name="HALF_OFFSET_Y" value="1" enum="HalfOffset">
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Half offset on the Y coordinate.
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</constant>
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<constant name="HALF_OFFSET_DISABLED" value="2" enum="HalfOffset">
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Half offset disabled.
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</constant>
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<constant name="TILE_ORIGIN_TOP_LEFT" value="0" enum="TileOrigin">
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Tile origin at its top-left corner.
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</constant>
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<constant name="TILE_ORIGIN_CENTER" value="1" enum="TileOrigin">
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Tile origin at its center.
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</constant>
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<constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2" enum="TileOrigin">
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</constant>
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</constants>
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</class>
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