d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
437 lines
12 KiB
XML
437 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSet" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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Tile library for tilemaps.
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</brief_description>
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<description>
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A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
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Tiles are referenced by a unique integer ID.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_forward_subtile_selection" qualifiers="virtual">
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<return type="Vector2">
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</return>
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<argument index="0" name="autotile_id" type="int">
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</argument>
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<argument index="1" name="bitmask" type="int">
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</argument>
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<argument index="2" name="tilemap" type="Object">
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</argument>
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<argument index="3" name="tile_location" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="_is_tile_bound" qualifiers="virtual">
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<return type="bool">
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</return>
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<argument index="0" name="drawn_id" type="int">
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</argument>
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<argument index="1" name="neighbor_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="autotile_get_bitmask_mode" qualifiers="const">
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<return type="int" enum="TileSet.BitmaskMode">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="autotile_set_bitmask_mode">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear all tiles.
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</description>
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</method>
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<method name="create_tile">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Create a new tile which will be referenced by the given ID.
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</description>
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</method>
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<method name="find_tile_by_name" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Find the first tile matching the given name.
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</description>
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</method>
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<method name="get_last_unused_tile_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the ID following the last currently used ID, useful when creating a new tile.
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</description>
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</method>
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<method name="get_tiles_ids" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Return an array of all currently used tile IDs.
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</description>
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</method>
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<method name="remove_tile">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Remove the tile referenced by the given ID.
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</description>
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</method>
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<method name="tile_add_shape">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape" type="Shape2D">
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</argument>
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<argument index="2" name="shape_transform" type="Transform2D">
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</argument>
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<argument index="3" name="one_way" type="bool" default="false">
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</argument>
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<argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_light_occluder" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the light occluder of the tile.
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</description>
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</method>
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<method name="tile_get_material" qualifiers="const">
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<return type="ShaderMaterial">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the material of the tile.
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</description>
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</method>
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<method name="tile_get_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the name of the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the navigation polygon of the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_get_normal_map" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_occluder_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's light occluder.
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</description>
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</method>
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<method name="tile_get_region" qualifiers="const">
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<return type="Rect2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the tile sub-region in the texture.
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</description>
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</method>
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<method name="tile_get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_one_way" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shapes" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the array of shapes of the tile.
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</description>
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</method>
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<method name="tile_get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the texture of the tile.
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</description>
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</method>
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<method name="tile_get_texture_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the texture offset of the tile.
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</description>
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</method>
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<method name="tile_set_light_occluder">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="light_occluder" type="OccluderPolygon2D">
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</argument>
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<description>
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Set a light occluder for the tile.
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</description>
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</method>
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<method name="tile_set_material">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="material" type="ShaderMaterial">
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</argument>
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<description>
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Set the material of the tile.
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</description>
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</method>
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<method name="tile_set_name">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Set the name of the tile, for descriptive purposes.
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</description>
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</method>
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<method name="tile_set_navigation_polygon">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navigation_polygon" type="NavigationPolygon">
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</argument>
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<description>
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Set a navigation polygon for the tile.
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</description>
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</method>
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<method name="tile_set_navigation_polygon_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navigation_polygon_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_set_normal_map">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="normal_map" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_occluder_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="occluder_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's light occluder.
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</description>
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</method>
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<method name="tile_set_region">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="region" type="Rect2">
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</argument>
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<description>
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Set the tile sub-region in the texture. This is common in texture atlases.
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</description>
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</method>
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<method name="tile_set_shape">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="shape" type="Shape2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shape_one_way">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="one_way" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shape_transform">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="shape_transform" type="Transform2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shapes">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shapes" type="Array">
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</argument>
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<description>
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Set an array of shapes for the tile, enabling physics to collide with it.
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</description>
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</method>
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<method name="tile_set_texture">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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Set the texture of the tile.
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</description>
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</method>
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<method name="tile_set_texture_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="texture_offset" type="Vector2">
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</argument>
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<description>
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Set the texture offset of the tile.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
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</constant>
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<constant name="BITMASK_3X3" value="1" enum="BitmaskMode">
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</constant>
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<constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
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</constant>
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<constant name="BIND_TOP" value="2" enum="AutotileBindings">
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</constant>
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<constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings">
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</constant>
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<constant name="BIND_LEFT" value="8" enum="AutotileBindings">
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</constant>
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<constant name="BIND_RIGHT" value="32" enum="AutotileBindings">
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</constant>
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<constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings">
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</constant>
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<constant name="BIND_BOTTOM" value="128" enum="AutotileBindings">
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</constant>
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<constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings">
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</constant>
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</constants>
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</class>
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