d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
73 lines
2.6 KiB
XML
73 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Timer" inherits="Node" category="Core" version="3.0-stable">
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<brief_description>
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A countdown timer.
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</brief_description>
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<description>
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Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="is_stopped" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the timer is stopped.
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</description>
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</method>
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<method name="start">
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<return type="void">
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</return>
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<description>
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Starts the timer. This also resets the remaining time to [code]wait_time[/code].
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Note: this method will not resume a paused timer. See [method set_paused].
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop (cancel) the Timer.
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</description>
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</method>
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</methods>
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<members>
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<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
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If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
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If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
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</member>
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<member name="paused" type="bool" setter="set_paused" getter="is_paused">
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If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
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</member>
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<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
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Processing mode. Uses TIMER_PROCESS_* constants as value.
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</member>
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<member name="time_left" type="float" setter="" getter="get_time_left">
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The timer's remaining time in seconds. Returns 0 if the timer is inactive.
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</member>
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<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
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Wait time in seconds.
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</member>
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</members>
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<signals>
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<signal name="timeout">
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<description>
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Emitted when the Timer reaches 0.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
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Update the Timer during the physics step at each frame (fixed framerate processing).
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</constant>
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<constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
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Update the Timer during the idle time at each frame.
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</constant>
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</constants>
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</class>
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