d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
18 lines
576 B
XML
18 lines
576 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Variant" category="Core" version="3.0-stable">
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<brief_description>
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The most important data type in Godot.
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</brief_description>
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<description>
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A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and moving data around.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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