d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
227 lines
6.5 KiB
XML
227 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector2" category="Built-In Types" version="3.0-stable">
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<brief_description>
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Vector used for 2D Math.
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/math/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Vector2">
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<return type="Vector2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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Constructs a new Vector2 from the given x and y.
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</description>
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</method>
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<method name="abs">
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<return type="Vector2">
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</return>
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<description>
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Returns a new vector with all components in absolute values (i.e. positive).
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</description>
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</method>
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<method name="angle">
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<return type="float">
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</return>
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<description>
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Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
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Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
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</description>
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</method>
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<method name="angle_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the angle in radians between the two vectors.
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</description>
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</method>
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<method name="angle_to_point">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the angle in radians between the line connecting the two points and the x coordinate.
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</description>
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</method>
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<method name="aspect">
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<return type="float">
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</return>
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<description>
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Returns the ratio of X to Y.
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</description>
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</method>
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<method name="bounce">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="clamped">
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<return type="Vector2">
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</return>
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<argument index="0" name="length" type="float">
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</argument>
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<description>
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Returns the vector with a maximum length.
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</description>
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</method>
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<method name="cubic_interpolate">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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</argument>
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<argument index="1" name="pre_a" type="Vector2">
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</argument>
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<argument index="2" name="post_b" type="Vector2">
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</argument>
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<argument index="3" name="t" type="float">
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</argument>
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<description>
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Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
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</description>
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</method>
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<method name="distance_squared_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
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</description>
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</method>
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<method name="distance_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the distance to vector "b".
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</description>
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</method>
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<method name="dot">
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<return type="float">
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</return>
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<argument index="0" name="with" type="Vector2">
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</argument>
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<description>
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Returns the dot product with vector "b".
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</description>
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</method>
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<method name="floor">
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<return type="Vector2">
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</return>
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<description>
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Remove the fractional part of x and y.
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the vector is normalized or not.
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</description>
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</method>
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<method name="length">
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<return type="float">
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</return>
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<description>
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Returns the length of the vector.
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</description>
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</method>
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<method name="length_squared">
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<return type="float">
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</return>
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<description>
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Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
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</description>
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</method>
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<method name="linear_interpolate">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Returns the result of the linear interpolation between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
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</description>
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</method>
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<method name="normalized">
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<return type="Vector2">
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</return>
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<description>
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Returns a normalized vector to unit length.
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</description>
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</method>
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<method name="reflect">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Reflects the vector along the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="rotated">
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<return type="Vector2">
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</return>
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<argument index="0" name="phi" type="float">
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</argument>
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<description>
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Rotates the vector by "phi" radians.
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</description>
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</method>
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<method name="slide">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Slide returns the component of the vector along the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="snapped">
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<return type="Vector2">
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</return>
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<argument index="0" name="by" type="Vector2">
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</argument>
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<description>
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Snaps the vector to a grid with the given size.
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</description>
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</method>
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<method name="tangent">
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<return type="Vector2">
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</return>
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<description>
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Returns a perpendicular vector.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="float" setter="" getter="">
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X component of the vector.
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</member>
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<member name="y" type="float" setter="" getter="">
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Y component of the vector.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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