d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
30 lines
1.2 KiB
XML
30 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="World2D" inherits="Resource" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Class that has everything pertaining to a 2D world.
|
|
</brief_description>
|
|
<description>
|
|
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="canvas" type="RID" setter="" getter="get_canvas">
|
|
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
|
|
</member>
|
|
<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
|
|
The state of this world's physics space. This allows arbitrary querying for collision.
|
|
</member>
|
|
<member name="space" type="RID" setter="" getter="get_space">
|
|
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|