d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
40 lines
1.2 KiB
XML
40 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GDScript" inherits="Script" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
A script implemented in the GDScript programming language.
|
|
</brief_description>
|
|
<description>
|
|
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
|
|
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_as_byte_code" qualifiers="const">
|
|
<return type="PoolByteArray">
|
|
</return>
|
|
<description>
|
|
Returns byte code for the script source code.
|
|
</description>
|
|
</method>
|
|
<method name="new" qualifiers="vararg">
|
|
<return type="Object">
|
|
</return>
|
|
<description>
|
|
Returns a new instance of the script.
|
|
For example:
|
|
[codeblock]
|
|
var MyClass = load("myclass.gd")
|
|
var instance = MyClass.new()
|
|
assert(instance.get_script() == MyClass)
|
|
[/codeblock]
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|