godot/modules/freetype/SCsub
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00

104 lines
3.5 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
from compat import isbasestring
env_freetype = env_modules.Clone()
# Thirdparty source files
if env['builtin_freetype']:
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
"src/base/ftbitmap.c",
"src/base/ftcid.c",
"src/base/ftdebug.c",
"src/base/ftfstype.c",
"src/base/ftgasp.c",
"src/base/ftglyph.c",
"src/base/ftgxval.c",
"src/base/ftinit.c",
"src/base/ftmm.c",
"src/base/ftotval.c",
"src/base/ftpatent.c",
"src/base/ftpfr.c",
"src/base/ftstroke.c",
"src/base/ftsynth.c",
"src/base/ftsystem.c",
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
"src/bzip2/ftbzip2.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
if env['platform'] == 'uwp':
# Include header for UWP to fix build issues
env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
# Globally too, as freetype is used in scene (see bottom)
env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
if env['platform'] == 'javascript':
# Forcibly undefine this macro so SIMD is not used in this file,
# since currently unsupported in WASM
sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
thirdparty_sources += [sfnt]
env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"])
# Also needed in main env for scene/
env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
env_freetype.Append(CPPFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
if (env['target'] != 'release'):
env_freetype.Append(CPPFLAGS=['-DZLIB_DEBUG'])
# Also requires libpng headers
if env['builtin_libpng']:
env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"])
env_thirdparty = env_freetype.Clone()
env_thirdparty.disable_warnings()
lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
# Godot source files
env_freetype.add_source_files(env.modules_sources, "*.cpp")
# Used in scene/, needs to be in main env
env.Append(CPPFLAGS=['-DFREETYPE_ENABLED'])