godot/modules/websocket
2020-12-04 23:21:33 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
editor_debugger_server_websocket.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_debugger_server_websocket.h Add override keywords. 2020-07-10 13:56:54 +01:00
emws_client.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
emws_client.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
emws_peer.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
emws_peer.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
emws_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
emws_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
library_godot_websocket.js [HTML5] Add function signatures to JS libraries. 2020-12-04 23:21:33 +01:00
packet_buffer.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
remote_debugger_peer_websocket.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
remote_debugger_peer_websocket.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
websocket_client.cpp Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
websocket_client.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
websocket_macros.h Remove WebSocket defaults from project settings. 2020-05-12 12:24:26 +02:00
websocket_multiplayer_peer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket_multiplayer_peer.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
websocket_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_peer.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
websocket_server.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
wsl_client.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
wsl_client.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
wsl_peer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
wsl_peer.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
wsl_server.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
wsl_server.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00