godot/main
Pieter-Jan Briers 4b581104e7 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().

(cherry picked from commit 1099838079)
2018-02-19 22:32:17 +01:00
..
tests Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Add Xbox One Elite and Xbox 360 Afterglow pads 2018-02-19 22:15:05 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Makes project manager never initialize mono debug. 2018-02-19 22:32:17 +01:00
main.h Makes project manager never initialize mono debug. 2018-02-19 22:32:17 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00