godot/scene/main
lawnjelly d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
..
canvas_layer.cpp Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
canvas_layer.h Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
http_request.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
http_request.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
node.cpp Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
node.h Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_tree.cpp Fix SceneTree not respecting virtual process methods 2024-04-16 18:49:02 +08:00
scene_tree.h [3.x] Add SceneTree::get_first_node_in_group following 4.x 2024-01-26 21:26:40 +07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
timer.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
viewport.cpp Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
viewport.h Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00