godot/scene
Chia-Hsiang Cheng 3e9751aca4 Avoid emitting signals if the animation is not ready to be processed
(cherry picked from commit ef5d0b1c06)
2023-10-19 21:48:43 +02:00
..
2d Fix "a number is required" error when printing RID 2023-10-19 21:20:06 +02:00
3d Fix various typos with codespell 2023-10-03 20:45:35 +02:00
animation Avoid emitting signals if the animation is not ready to be processed 2023-10-19 21:48:43 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Fix OptionButton min size when fit longest item is enabled 2023-10-19 21:45:12 +02:00
main Fix various typos with codespell 2023-10-03 20:45:35 +02:00
resources Fix particle shader deterministic random values 2023-10-19 21:45:12 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00