godot/drivers/gles3/shaders
clayjohn e75900e1ad Calculate pixel snap in canvas space instead of world space
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
..
effects Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
canvas.glsl Calculate pixel snap in canvas space instead of world space 2024-09-20 17:43:33 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
skeleton.glsl Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
sky.glsl Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
stdlib_inc.glsl Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle 2024-09-01 20:22:30 +02:00
tonemap_inc.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00