godot/core/templates
A Thousand Ships ca5ec6aec1 [Core] Fix crash when hashing empty `CharString` 2023-11-26 17:35:27 +01:00
..
SCsub
bin_sorted_array.h
command_queue_mt.cpp
command_queue_mt.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
cowdata.h Fix allocation size overflow check in `CowData` 2023-09-19 16:12:02 +02:00
hash_map.h Allow renaming child nodes in `_ready` 2023-06-26 13:25:48 +02:00
hash_set.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
hashfuncs.h [Core] Fix crash when hashing empty `CharString` 2023-11-26 17:35:27 +01:00
list.h Fixup thread-owned lambda bookkeeping on thread exit (take 2) 2023-11-23 18:50:20 +01:00
local_vector.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
lru.h
oa_hash_map.h
paged_allocator.h Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
paged_array.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
pair.h
pass_func.h
pooled_list.h
rb_map.h Fix RBMap's, iterator-based, remove() 2023-10-04 18:58:28 +02:00
rb_set.h
rid.h
rid_owner.cpp
rid_owner.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
ring_buffer.h
safe_list.h
safe_refcount.h Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
search_array.h
self_list.h Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
simple_type.h
sort_array.h
vector.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
vmap.h
vset.h