godot/modules/mono/glue
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
..
GodotSharp Fix typos with codespell 2022-01-07 00:14:54 +01:00
arguments_vector.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
base_object_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
base_object_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collections_glue.cpp Fix `KeyValuePairAt` memory leak 2022-01-06 00:21:36 +01:00
collections_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gd_glue.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
gd_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
glue_header.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_glue.cpp Expose `String.SimplifyPath` in C# 2021-09-14 13:41:26 +02:00
string_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00