159 lines
5.8 KiB
XML
159 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileMap" inherits="Node2D" version="4.0">
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<brief_description>
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Node for 2D tile-based maps.
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</brief_description>
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<description>
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Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
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When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc.
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</description>
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<tutorials>
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<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
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<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
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<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
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<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
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<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
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<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clears all cells.
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</description>
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</method>
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<method name="fix_invalid_tiles">
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<return type="void">
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</return>
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<description>
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Clears cells that do not exist in the tileset.
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</description>
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</method>
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<method name="get_cell_alternative_tile" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_cell_atlas_coords" qualifiers="const">
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<return type="Vector2i">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_cell_source_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_neighbor_cell" qualifiers="const">
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<return type="Vector2i">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_surrounding_tiles">
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<return type="Vector2i[]">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Vector2i[]">
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</return>
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<description>
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Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
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</description>
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</method>
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<method name="get_used_rect">
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<return type="Rect2">
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</return>
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<description>
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Returns a rectangle enclosing the used (non-empty) tiles of the map.
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="map_position" type="Vector2i">
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</argument>
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<description>
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Returns the local position corresponding to the given tilemap (grid-based) coordinates.
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</description>
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</method>
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<method name="set_cell">
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<return type="void">
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</return>
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<argument index="0" name="coords" type="Vector2i">
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</argument>
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<argument index="1" name="source_id" type="int" default="-1">
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</argument>
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<argument index="2" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)">
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</argument>
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<argument index="3" name="alternative_tile" type="int" default="-1">
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</argument>
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<description>
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Sets the tile index for the cell given by a Vector2i.
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</description>
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</method>
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<method name="update_dirty_quadrants">
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<return type="void">
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</return>
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<description>
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Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified.
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector2i">
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</return>
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<argument index="0" name="world_position" type="Vector2">
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</argument>
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<description>
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Returns the tilemap (grid-based) coordinates corresponding to the given local position.
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
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The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
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</member>
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<member name="show_collision" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
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</member>
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<member name="show_navigation" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
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</member>
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<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
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The assigned [TileSet].
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</member>
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</members>
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<signals>
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<signal name="changed">
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<description>
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Emitted when the [TileSet] of this TileMap changes.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="VISIBILITY_MODE_DEFAULT" value="0" enum="VisibilityMode">
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</constant>
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<constant name="VISIBILITY_MODE_FORCE_HIDE" value="2" enum="VisibilityMode">
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</constant>
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<constant name="VISIBILITY_MODE_FORCE_SHOW" value="1" enum="VisibilityMode">
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</constant>
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</constants>
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</class>
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