godot/core/variant
Rémi Verschelde d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
..
SCsub
array.cpp
array.h
binder_common.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
callable.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
callable.h Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h
method_ptrcall.h Change Variant bool conversion to uint8_t 2021-07-27 09:00:56 -03:00
type_info.h
typed_array.h
variant.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_call.cpp Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant_destruct.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_internal.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_op.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
variant_op.h Fix 'in' operator to check if an object member exists 2021-07-01 20:59:26 +02:00
variant_parser.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_parser.h VariantParser: Fix uninitialized ResourceParser funcs 2021-07-30 23:23:31 +02:00
variant_setget.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_setget.h
variant_utility.cpp Merge pull request #38992 from Dragoncraft89/master 2021-08-11 18:43:27 +02:00