godot/modules/bullet
PouleyKetchoupp d5ea4acd2d SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
..
area_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
bullet_physics_server.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
bullet_physics_server.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
bullet_types_converter.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bullet_types_converter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bullet_utilities.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_bullet.cpp Added some checks to prevent accessing a null collider 2021-03-06 12:07:27 +01:00
collision_object_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
cone_twist_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
constraint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
generic_6dof_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_configuration.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_configuration.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_dispatcher.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_motion_state.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_ray_world_algorithm.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_result_callbacks.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_result_callbacks.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
hinge_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
hinge_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
rigid_body_bullet.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
rigid_body_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
shape_bullet.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
shape_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
shape_owner_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_owner_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
slider_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
slider_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
soft_body_bullet.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
soft_body_bullet.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
space_bullet.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
space_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00