godot/servers/physics_3d
PouleyKetchoupp d5ea4acd2d SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
..
joints Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
area_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
body_3d_sw.cpp Fixes division by zero when 3d body does not have valid shape 2021-03-08 19:25:26 -05:00
body_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
body_pair_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
body_pair_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
broad_phase_3d_basic.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_basic.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_3d_sw.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
collision_object_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sat.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
constraint_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gjk_epa.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
gjk_epa.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joints_3d_sw.h Move removal of the constraints from bodies to Joint3DSW destructor 2021-02-27 20:52:01 +01:00
physics_server_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d_wrap_mt.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Change CapsuleShape3D's collision detection axis to vertical 2021-03-02 08:33:44 +01:00
shape_3d_sw.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
soft_body_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
soft_body_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
space_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
space_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
step_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
step_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00