..
effects
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
environment
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
forward_clustered
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
forward_mobile
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
shaders
Various fixes for transmittance effect
2024-06-21 18:15:27 -07:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Various fixes for transmittance effect
2024-06-21 18:15:27 -07:00
cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp
Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized.
2024-02-13 14:19:26 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
renderer_scene_render_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
shader_rd.h
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00