83 lines
3.3 KiB
Plaintext
83 lines
3.3 KiB
Plaintext
/*************************************************************************/
|
|
/* godot_window.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "godot_window.h"
|
|
|
|
#include "display_server_macos.h"
|
|
|
|
@implementation GodotWindow
|
|
|
|
- (id)init {
|
|
self = [super init];
|
|
window_id = DisplayServer::INVALID_WINDOW_ID;
|
|
anim_duration = -1.0f;
|
|
return self;
|
|
}
|
|
|
|
- (void)setAnimDuration:(NSTimeInterval)duration {
|
|
anim_duration = duration;
|
|
}
|
|
|
|
- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
|
|
if (anim_duration > 0) {
|
|
return anim_duration;
|
|
} else {
|
|
return [super animationResizeTime:newFrame];
|
|
}
|
|
}
|
|
|
|
- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
|
|
window_id = wid;
|
|
}
|
|
|
|
- (BOOL)canBecomeKeyWindow {
|
|
// Required for NSWindowStyleMaskBorderless windows.
|
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
|
if (!ds || !ds->has_window(window_id)) {
|
|
return YES;
|
|
}
|
|
|
|
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
|
return !wd.no_focus && !wd.is_popup;
|
|
}
|
|
|
|
- (BOOL)canBecomeMainWindow {
|
|
// Required for NSWindowStyleMaskBorderless windows.
|
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
|
if (!ds || !ds->has_window(window_id)) {
|
|
return YES;
|
|
}
|
|
|
|
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
|
return !wd.no_focus && !wd.is_popup;
|
|
}
|
|
|
|
@end
|